Games without play are contests or performances, or both – but not true games. Conversely, having abundant experience of respect and gratitude for fellow players can help us develop habits of moderation, perspective, self-control, and empathy when it comes to non-game frustrations. Rather, we should be – you guessed it – intelligently curating and sharing the more pro-social alternatives, and giving people context and vocabulary for their engagement with culture. Not by running “don’t play Monopoly” campaigns, any more than we run “don’t read mass-produced paint-by-numbers genre pulp that robotically replicates toxic social norms” or “don’t watch reality exploitation TV” campaigns. Our job is to intelligently curate and share the worlds of culture and information in service to our communities, helping people find context and vocabulary for their engagement with the wider world. And as we’ve discussed above, simply offering the kind of safe, supported opportunities to play that we’d want to offer anyway is enough to create that space for healing.